Fantasy journey preparation

Travel &
Expedition
Generator

A route to follow.
Decisions along the way.
An arrival that matters.

Illustration of two travellers reviewing a map and compass beside a laden mule and mountain route
Routes. Provisions. Discoveries.VISINVOKE account and Desktop Control Centre.

Make the journey part of the adventure

Give travel a purpose.

Prepare the route and the decisions it brings.

Start with the destination

Choose the origin, destination, distance band, travel method and terrain. Decide why the group is travelling and what reaching the end means.

Prepare the days between

Review route legs, camps, travel estimates and provisions. Add navigation pressure, events, discoveries and choices that suit the journey.

Illustration of travellers preparing packs and provisions beside an inn river ford bridge and fortified town

Provisions and paths

Give the travellers choices.

The illustration shows travellers checking packs and a map beside an inn, grain barrels and a laden mule. Beyond them are paths, a river ford, a rope bridge and a fortified town.

Prepare transport, cargo and supplies alongside the route. Review camps, crossings and possible events, then choose the details that make this expedition matter.

The route and the expedition

Distance. Decisions. Discovery.

Keep the journey details together for review.

Origin and destination

Choose where the journey starts and where the travellers want to arrive. Add an expedition objective to give the route a purpose.

Route and terrain

Choose primary terrain, road quality, distance and route legs. Review crossings, stops and the route details against your map.

Method and pace

Prepare a road, caravan, river, mounted or wilderness journey. Use travel method and pace to shape the travel estimates.

Group and provisions

Set group size and supply pressure. Review abstract person-day supply guidance and plan animals and special cargo separately.

Cargo and escort

Include cargo, animals and an escort in the expedition setup. Keep their needs beside the route and the purpose of the journey.

Camps and stops

Prepare places to rest, seek shelter and break the journey. Review stop risks and choose which camps matter to the adventure.

Navigation and pressure

Set navigation difficulty, danger, civilisation and time pressure. Record the season and supplied weather notes as context.

Events and travellers

Review optional hazards, delays and fellow travellers. Choose the events that make sense for the route and your table.

Discoveries and shortcuts

Prepare discoveries and choices about shortcuts. Review a requested return-route variant alongside the outward journey.

Arrival and consequences

Review suggested arrival conditions and consequences. Adapt the destination scene to what actually happens during play.

Illustration of four expedition planners reviewing route stops caravan figures camps and travel supplies

A route model and a shared plan

Prepare each stage of the journey.

The illustration shows four planners considering a tabletop route model with villages, a river, mountains, a caravan and camps. A map, compass, hourglass and supplies sit beside their plan.

Choose the destination and travel setup, generate the plan, then review legs, estimates, stops and events. Edit the journey JSON to fit your map and the adventure you want to run.

From the starting point to arrival

Choose. Prepare. Review. Adapt.

A focused workflow for journeys and expeditions.

Choose the route

Enter the origin and destination. Select a distance band, travel method and primary terrain, then decide the purpose of the expedition.

Prepare the expedition

Add group size, road quality, pace, supplies, cargo, animals and escort. Set navigation pressure, danger, stops and time pressure.

Review the whole plan

Check legs, crossings, distances, estimates and supply guidance beside your map. Choose useful camps and events and refine the full journey JSON.

Bring it to the table

Keep discoveries and complications in your session notes. Prepare selected player details and adapt the suggested arrival to events during play.

Illustration of a complete journey model with mountain routes camps provisions event tokens compass and hourglass

The complete journey package

Keep the route and its choices close.

The illustration shows a complete tabletop route through villages, river crossings and mountain paths. Caravan figures, provisions, tents, event tokens, a compass and an hourglass surround the model.

Keep the route, camps, estimates and optional events together. Review discoveries, shortcuts and arrival suggestions when preparing the next stage of your adventure.

Keep your expedition plans

Review. Save. Export.

Return to the journey as your campaign develops.

Save and reopen

Save a journey record, search by name and reopen the plan. Keep expedition preparation beside your wider campaign notes.

Make another plan

Duplicate a journey when you want a separate version. Review and edit route details and estimates for its new purpose.

Copy the full travel sheet

Copy the full journey as JSON. Review events, discoveries and complications and choose what belongs in your session notes.

Download or print

Download the complete JSON file or print the travel sheet. Prepare the selected route and travel details you want to share with players.

Your workspace and related tools

Continue the adventure.

Open your tools through your VISINVOKE account.

Product illustrations show travellers, provisions, route planning and a complete journey model.

Questions and answers

Know the expedition workflow.

Routes, travel estimates, supplies, events, exports and account access.

What does Travel & Expedition Generator create?

It creates a journey plan with origin, destination, route legs, travel and supply estimates, camps, navigation challenges, optional events, discoveries, shortcuts and arrival suggestions.

How do I begin a journey?

Choose an origin, destination, distance band, travel method and primary terrain. Generate the plan, then review route legs, estimates and events for your adventure.

What can I add in Deep mode?

Set exact distance, group size, leg count, road quality, pace, season and supplied weather notes. Refine supply pressure, navigation, danger, civilisation, stops, objective, cargo, animals, escort and time pressure, and request a return-route variant.

How do I prepare the result for my table?

Review the route against your map, check distances and estimates, and edit the journey JSON as needed. Choose suitable events and decide how weather, travel and arrival suggestions affect play.

What can I copy or export?

Copy the full travel sheet as JSON, download the complete JSON file or print the travel sheet. Review discoveries and complications, then prepare the selected details you want players to see.

Where do I open the generator?

Open Travel & Expedition Generator from the Generators collection in VISINVOKE Desktop Control Centre. Create an account or sign in and get DCC through your account installer page.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your workspace.

Create an account or sign in. Get Desktop Control Centre through your account installer page and open Travel & Expedition Generator.

Keep journey plans and expedition notes beside your campaign preparation.